# OpenBoss

<pre class="language-lua"><code class="lang-lua"><strong>exports.fdsdev_bossmenu.OpenBoss(nil, gang)
</strong></code></pre>

**Opens Boss Menu related to your job / job2 / gang**

**Gang**:&#x20;

* **false**: opens a normal job boss menu related to your job
* **true**: opens a gang boss menu related to your gang/job2

